Agerbæk, Lise
Linking learning e-portfolios to learning in social software environments
Albrechtslund, Anne-Mette
Gamers telling stories: Understanding game experience through narratives
Ainsworth, Shaaron E., Ralph Barthel and Mike Sharples
Negotiating perspective with video pathways
Begum, Umme Kulsum Ara
Digitization of libraries in Bangladesh: A step forward to meet millennium development goals?
Briggs, Jo
Digital literacies and the construction of identity in Northern Ireland: A practical methodology
Calvi, Licia and Verónica Donoso
Re-engineering content and simplifying use: Learning biodiversity in a new digital context
Clark, Wilma
Wiki as semiosphere: students’ meaning making practices as authors and consumers of digital texts in the secondary school science classroom
Condeza, Rayén
In search of youth social fingerprints on the Web: The communication strategies used by the Chilean teenagers in the educational movement of May, 2006
Fritzbørger, Karen, Morten Jaeger, Anders Flemming Jensen, Morten Misfeldt, Max Møller and Klaus Meier Olsen
The Challenge Game: Improving Collaboration in the Construction Sector
Frolunde, Lisbeth
Animated symbols: a model of reflection applied to a study of how young people author animation films
Frolunde, Lisbeth, Øystein Gilje, Fredrik Lindstrand and Lisa Öhman-Gullberg
Methodologies for tracking learning paths in the Making a filmmaker research study of young Nordic filmmakers
Gilje, Øystein
Literacy across modes: An exploration of filmmaking production practices
Grund, Cynthia M. and Jesper Pilegaard
Percipitopia: An educational and research tool utilizing digital content creation and textual reappropriation in second life
Grønning, Anette
Online chat guidance: improving competence?
Haferkamp, Nina and Nicole C. Krämer
Creating a digital self: Impression management and impression formation on social network sites
Hansen, Thomas K.
The Teacher in the Machine: The technological Trinity
Hashemi, Sylvana Sofkova and Ylva Hård af Segerstad
The role of digital text creation in the writing of schoolchildren
Johansson, David and Simon Winter
Designing authoring tools for m-learning geo-games
Jökulsson, Stefán
Students in Space
Kivelä, Mikael and Jarkko Mylläri
Making sense of content creation in the physical and virtual in Primary School
Kofoed, Peter and Tove Arendt Rasmussen
Digital storytelling and community branding: Experiences from workshops about user generated audiovisual content
Kynäslahti, Heikki, Lasse Lipponen, Seppo Tella, Sanna Vahtivuori-Hänninen and Olli Vesterinen
The characteristics of volition in media literacy
Kynäslahti, Heikki, Lasse Lipponen, Jarkko Mylläri, Seppo Tella, Sanna Vahtivuori-Hänninen and Olli Vesterinen
Towards user created content in mobile learning
Kupiainen, Reijo, Juha Olavi Suoranta and Tere Vadén
Social media and levels of freedom
Larsen, Lasse Juel and Lars Bo Løfgreen
The ‘taking place’ of leaning in computer games: Qualitative studies on
learning strategies in digital media
Liboriussen, Bjarke
Nesting in the Internet: Building in Online Worlds
Meyer, Bente
Learning English as a second language through game-based design: Reflections on performance and teacher/learner roles
Misfeldt, Morten
Semiotic Instruments: Understanding the Digital Infrastructure for
Mathematical ActivityMorimoto, Yosuke
Give a voice to junior high school students: From the Takatsuki Media Literacy ProjectNiinistö, Hanna
Electracy and pedagogyPaavilainen, Janne
Mobile game prototyping with the Wizard of OzPhilipsen, Heidi
Rules can further creativity in film making processesPietrobruno, Sheenagh
Virtual Collections: Archive Building on the InternetRomic, Bojana
Culture gaps: Communication with the IT illiterateSpikol, Daniel
Exploring novel learning practices through co-designing mobile games co-designStaffans, Simon
Developing cross media and interactive services for edutainment purposes. Conclusions from the development work on the project The Space TraineesSvoen, Brit
Targeting young people? The educational film in a digital environment
Thestrup, Klaus
A cultural media pedagogy: Media playing and children in a knowledge-based societyWeight, Jenny
Learning space(s)
Westin, Jonathan
Loss of culture: The translation of an analogue occurrence to a digital space
Norbert Wildermuth
Learning to use the Internet beyond Orkut: Computer literacy initiatives in Recife, Brazil